This was intended to live on a separate menu screen but was moved entirely to the scores menu. Overall the wireframes were successfully followed when creating Cyber Snake, however there were some noteworthy deviations from the plan. Wireframes for mobile and desktop can be accessed here. Nice bit of wit at the end about how disappointing my performance was □ Swipe controls amazingly responsive on my iPhone X, very playable and very enjoyable. This game was as good as it got when I started gaming as a kid. Several individuals contributed to testing the game and provided feedback on its gameplay, responsiveness and aesthetics at various points in development. To be able to customise the look and feel of the game easily.To have options for both casual or more challenging gameplay.To be able to play on any device with simple, responsive controls.A clean, uncluttered interface with all elements of the game within easy reach.To be able to jump straight into the game without needing further instructions.All design decisions have been made with the following goals in mind: The game has been designed with no 'fluff' to distract players from having some fun. If you feel any pangs of nostalgia then it has achieved its aim! This version offers classic Snake gameplay, a clean interface, satisfying graphical feedback, and the kind of 'personality' typified by games of the 90s. The game ends when your snake's head collides with its body or, if walls are enabled, you hit a wall.Every time you eat some food you score one point, your snake grows by one segment and a new food spawns in a random location.Guide your snake by changing its direction up, down, left or right in order to eat as many food blobs as you can.It is considered a classic in terms of design and even appears in New York's Museum of Modern Art alongside the likes of Minecraft, Pong and Tetris. Since then, there have been hundreds of versions released, and for good reason. While Nokia's monochrome version of Snake wasn't released until 1998, the game concept dates back to 1976 when Blockade first appeared in arcades. Cyber Snake is an homage to the Nokia version of the game, which many of us will remember fondly from the advent of mobile gaming.
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